Issues loading a level 2nd time and from the same door.

This is one of the most frustrating issues I have ran into so far and is complex.

First the player will spawn inside the city just fine. I used the door leading from the city to the blacksmith level and it works like intended. Now when you teleport back to the city and try the same door that worked the first time the PIE will crash giving me 7

[AttachTo: ‘/Game/Maps/CityMaps/CityCrafting/UEDPIE_0_CitySmithRooms.CitySmithRooms:PersistentLevel.Armory_Fancy2.DefaultSceneRoot’ is not static (in blueprint “Armory_Fancy”), cannot attach ‘/Game/Maps/CityMaps/CityCrafting/UEDPIE_0_CitySmithRooms.CitySmithRooms:PersistentLevel.Armory_Fancy2.StaticMesh’ which is static to it. Aborting.]

The final error it shows before the crash happens is
[TravelFailure: ClientTravelFailure, Reason for Failure: ‘Failed to load package ‘/Game/Maps/CityMaps/CityCrafting/UEDPIE_0_CitySmithRooms’’. Shutting down PIE.]

I feel its probably a very simple fix that im overlooking causing even more frustration. This is the only majoir error I have.

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