Issues in trying to create a BP Actor (skeletal mesh) with morph target controls to use in sequencer

Greetings,

I’m someone who works with UE for a hobby to create movies. I have some medium understanding of how UE works but I’m lacking in certain aspects (Blueprints and Rigs in particular)

Recently, I’ve obtained a character that has some interesting features - but also a problem its post process BP that manifests everytime I try to bake the animation (I suppose there are more elegant solutions…) and control the targets from there.

Since resolving that issue has proven way too complicated for my abilities, I can sort of sidestep it if I manage to do the following:

  • Create a blueprint actor that includes this character skeletal mesh.
  • Set up this actor so that I can control its morph targets and animation using the sequencer.

I can control the morph targets if I create an Animation BP and in fact I’ve managed to do it but… I can’t do much with it besides changing the morph targets (it can’t be added to the mesh in the sequencer, only on its own - I assume I’m doing something wrong?)

AnimBP - this can be brought in the level but as I said, I cannot animate the skeletal mesh inside it and I can’t seem to be able to use it with the meshe already present in the level.

When I tried to create the BP actor, I added the character skeletal mesh and tried use Set Morph Target (Skeletal Mesh) (it wouldn’t let me select Set Morph Target) adding the morph target as variable, also adding the sequencer, but nothing seems to happen. I’m attaching the image of what I’ve tried to do (and I’m pretty sure it’s not the correct way of doing it…)

BP

I’m perfectly aware it may be some common knowledge, and in fact I looked it up for an entire day before writing this post, but I couldn’t find anything.

Could anyone provide an explanation of what I’m doing it wrong, point me to a resource that covers this process in detail?

Any help would be greatly appreciated. Thank you in advance!