Issues getting result from FRenderTarget::GetRenderTargetTexture()

I have a ULocalPlayer child class that needs to access
in its CalcSceneView method.

This works fine for me in editor, however in standalon RenderTargetTextureRHI of the RenderTarget does not seem to be set and thus GetRenderTargetTexture() returns nullptr.

Why does this not work for standalone and how can I get access to the render target texture from ULocalPlayer otherwise?

Unfortunately, I have not yet come across a solution to my problem, but I figure it might have to do with accessing it from outside the render thread.

To clarify: I need a reference to the FTexture2DRHIRef of the rendertarget of the game’s viewport.

Any help would be greatly appretiated.

Ant results?