Issues getting parts of an Actor to communicate with Clients and Server

So I watched all 4 of your videos, a lot of great insight and there are certainly things I will change in my code in the future. However, prior to making changes, things like my doors, my weapon pickups, and my light switches all worked in multiplayer just fine. I’m sure my interaction system isn’t implemented all that great, but it did work (even in a full dev build). After switching over to how you recommended doing it in the video, all my other interactables no longer work, and the minigames went from almost working to not working at all either.

I actually just got it working. The randomization of the mini-game setup wasn’t being replicated. I simply set that variable to replicate and set the randomization in the construction script, now its working like a charm. I will be looking at my implementation system and look at setting it up similarly to what you suggested. Thanks for your help!