I’d recommend calling the parent mini game from the controller class.
Client controller RPC to Server
Server call Event Interact on the parent mini game.
Event Interact can pass a reference of the controller to the mini game… as of right now it is passing a reference of character actor obj ref.
There’s also the Multicast… Owning_GameStart . What’s the point of this?
Multicasts are executed by the server and ALL clients.