Issues getting parts of an Actor to communicate with Clients and Server

I’d recommend calling the parent mini game from the controller class.

Client controller RPC to Server
Server call Event Interact on the parent mini game.

Event Interact can pass a reference of the controller to the mini game… as of right now it is passing a reference of character actor obj ref.

There’s also the Multicast… Owning_GameStart . What’s the point of this?

Multicasts are executed by the server and ALL clients.