Issues finding hosts within Internal Network

Hi guys,

My department and I seem to be having a few issues with joining multiplayer games made with UE4 through LAN.

The game cannot seem to locate a host automatically, and when we try to join directly to the host’s IP the game simply shows a blank display and locks further input.

We have ran the game at admin levels, so there isn’t a policy issue, and we are waiting for our Networks team to get back to us. I was just wondering if anybody had a similar issue before and that we aren’t missing something obvious.

I appreciate any advice,

Thanks in advance :slight_smile: