Hi Unrealers. First at all I would say that my english is very bad but I will try to express myself as I can.
Im trying to make a personal project for infoarchitecture, making some props in 3dsmax and export in FBX format for import that mesh in Unreal Engine 4.
For the first test I make a modular piece for a wall of “U-glass” in max, exported in FBX and so far all it’s fine.
My problem comes when I try to duplicate (with alt key, with copy&paste, etc…) that mesh. When I do this, in “Scene Outliner” panel I can see the mesh cloned but only the Gizmo appears in the scene of the mesh. When I look the details of the cloned mesh he haven’t any Static Mesh applied. When I try to click the arrow that allow to “use selected asset from the browser” nothing happens.
After trying the same with random meshes imported I put in the scene the default SM_chair of UE4 and I can clone it with “Alt” key with no problem, so that I take the original chair, exported from content browser to FBX and reimported as an external asset and putted in the scene and…the same problem! I can’t duplicate/copypaste/clone that mesh.
All this induces me to think that the problem is when I import the FBX File.
Can anyone help me with this?
P.S:Here a couple of Screenshots in order to show easily that I happens if my way to express is too incomprensible