Issues Changing Character and Retargeting in Lyra with UE5.3.2

I’ve had issues with retargeting and collision when importing characters with skeletons very different from Unreal’s default Mannequin. Animations didn’t align properly, and the collision system behaved incorrectly. That led me to study more about the Retarget Base Pose, bone structure, and Physics Asset setup. Along the way, I found some solutions that might help if you’re dealing with similar problems.