I’m trying to change the default character in the Lyra Starter Game project using Unreal Engine 5.3.2. I’ve imported a custom character ) and want to retarget it to work with Lyra’s animations and systems.
The issue is that I can’t get the retargeting or character replacement to work properly. I’ve followed several tutorials and standard steps (IK Retargeter, skeleton adjustments, etc.), but nothing seems to work. There are no specific errors — the character either doesn’t change, or it appears but doesn’t use the animations correctly.
Has anyone experienced this issue with UE5.3.2 and Lyra? Any solutions or workarounds that actually work in this version?
Hi there,
Would you please show screenshots of your setup, showing the character IK rig, retargeter and anim blueprint? B_TinplateUE4 is the reference for custom characters.
I’ve had issues with retargeting and collision when importing characters with skeletons very different from Unreal’s default Mannequin. Animations didn’t align properly, and the collision system behaved incorrectly. That led me to study more about the Retarget Base Pose, bone structure, and Physics Asset setup. Along the way, I found some solutions that might help if you’re dealing with similar problems.