Issues Blending Camera From Gameplay to Sequencer

I have a basic sequence panning the camera from one side to another, everything else is blended in the sequencer.
There is this snap ( I think its immediate change in FOV ) when the sequence starts and ends and then the position lerps from the blend in the sequence.

How can I avoid this snapping?
I assume the FOV isn’t blending because its different camera systems? if so how do i get over this?
I tried looking it up but people don’t seem to be having this problem, the blend works fine for them. (It could also be my weak search engine game.)

Any help is appreciated,

I’ve figured out that this happens only in the editor.
Its a smooth transition in a packaged game.

Not sure how to get around the issue of it happening in the editor though.

I was having the same issue, and my internet search leads me here. The issue is pretty much related to cine cam’s aspect ratio. If you were to fullscreen your game with F11, the issue would go away itself. To ensure that the cutscene blends correctly with arbitrary aspect ratio, I had the following setting on the cine cam.