Can someone with Gear VR and S6+ (not Note 4) please check my test case to confirm the issue ?
This one is kinda a show stopper (and anyone using baked lighting, streaming levels and ISMC/HISMC created through construction scripts) and if I am not the only person with this issue, hopefully it will be fixed sooner than later.
If the original meshes and the (H)ISM, made with script that gets original meshes’ transforms, are in different streaming levels (or ISM is in persistent level but originals are in a streaming level), the (H)ISM will appear invisible in SM5 / ES2 / game / device.
If the original meshes and the (H)ISM, made with script that gets original meshes’ transforms, are in the same streaming level, the (H)ISM will appear pitch black in ES2 and device.
If the original meshes and the (H)ISM, made with script that gets original meshes’ transforms, are in the persistent level, the (H)ISM will appear properly textures and lit.