I need a Material that pans a bar of light from bottom to top of a mesh that ideally shifts its hue when reaching the top. I don’t have any textures, a simple float3 for the colors is good enough.
After a while, I starts behaving like it should in-game too, so I figured that the Time node needs to go past a certain threshold for this to work but I don’t know what to do to have it function as expected at Begin Play.
Thanks for you suggestion, sadly the Frac node gives me the same result.
I’ve added 1 to time and now it takes a much shorter amount of time before it starts behaving as intended.
Edit : I ended up adding 40 to Time and this way the proper behavior is on right at Begin Play… Maybe dirty, but it’s worky !