Issue with weapon fire sound effects.

Hello! I’ve been dealing with this problem when trying to create custom sound effects for when my custom gun is fired.

How I get my sounds is I record my game audio and fire a couple shots from a gun and then convert that recording into an mp3 audio file and then use Audacity to convert it into an .Ogg file. I am also not sure if it’s necessary, but my audio is exported as mono audio and at 48000Hz

Once I apply my audio into the weapon template and start the game in my live edit session, the audio of the gun shot cuts off after the next bullet is fired, as in, the sounds aren’t overlapping To clarify things, I exported 3 audio files with different gunshot sounds.

Is there any way I can fix this?