I was having the same problem. Go to your waterbody material, check UseFixedWaterDepth and check the true box. Also, the water depth for that water body will now be controlled by the “Fixed Water Depth” value under the water/advanced tab. All of my water bodies have the same material so it worked for my rivers, lakes and oceans. Don’t know why it resolved the problem.
Hey there @Tazwin! Welcome to the community! Generally the water makes the terrain conform to it instead of the other way around. So let’s check and make sure everything is set up properly first and then we can go into a trick or two that let you manually sculpt whatever you need here.
So first let’s verify your landscape currently has edit layers enabled.
The reason I ask, is because this controls how the landscape conforms to the river. Same with oceans. You still need “Affect’s landscape” ticked on so let that be.
Next, if it is actually affecting the landscape, but has really jagged edges, changing between width and angle here can often help.
Let me know how that’s going right about now, then we’ll go a bit deeper.
Huh, usually the width correction tends to clear up the discrepancies with the sides of rivers. How is the resolution of your landscape? It looks like it should be enough to avoid the disruption. Are curve depth settings effecting the river’s at all?
Hrm, with similar settings I’m failing to get that kind of tearing. Is the river on the 4k map itself flat? If not it could be causing the discrepancy. Could you hide the landscape’s map layer and see if the flat it shows conforms correctly?
I am Facing an issue as well, the effect on the landscape of the river has a weird offset(the little S valley) on the left, instead of being under the river
I have no idea sorry buddy. Unreal is a big pain for these sorts of things though I can understand. Although that “Water Clear height” is quite large maybe try adjusting that.
Hey there @EmmadIlyas! So I’ve been tracking some similar water issues that primarily occur with maps that have external heightmaps of sufficient size. Are you using a height map? What’s the scales/distance of your map? Judging by your water clear height it must be quite large.
Now that’s interesting! What about the other questions? Size/scale are the apparent core of this issue usually, but I’ve only seen it like yours with external height maps.
Hi, I have a similar issue here. The River tool won’t deform the terrain and looks wierd. I have a external tiled depth map. Is there a solution to this problem? Thanks in advance.