So I’m trying to setup a ragdoll for my character and found the physics bodies looks quite different to the Unreal mannequin. They appear as a wireframe mesh as opposed to a solid mesh and playing around with the opacity doesnt seem to fix it. I’m also unable to see the constraint on my character, just wondering if I’m missing something. Any help would be appreciated. Also I’m on version 4.26.2 if that helps.
My character physics asset
Mannequin physics asset