Issue with visualising physics asset bodies and constraints

So I’m trying to setup a ragdoll for my character and found the physics bodies looks quite different to the Unreal mannequin. They appear as a wireframe mesh as opposed to a solid mesh and playing around with the opacity doesnt seem to fix it. I’m also unable to see the constraint on my character, just wondering if I’m missing something. Any help would be appreciated. Also I’m on version 4.26.2 if that helps.

My character physics asset

Mannequin physics asset

Did you fix it??
I had the same problem.
Then I changed the Preview Render Level from Android ES 3.1 to Shader Model 5 and then it worked!