I am working on creating a character which uses the ALS V3 animations. I created the mesh/skeleton myself in blender, and I am following the guide listed here: https://www.youtube.com/watch?v=kTrjEeoNi4w.
I am following the instructions shown in the video to create the following virtual bones:
However, after I retarget the Mannequin_IK_AnimBP to my skeleton, (I made sure both have the correct pose, in this case a T-pose) VB thigh_r_calf_r and VB thigh_l_calf_l become massive in the Anim Graph Preview from the Mannequin_IK_AnimBP blueprint. This is shown in the included screenshot. I believe I have the bones set up properly, and the ik_foot_r / ik_foot_l bones don’t undergo the same issue. Anyways, the inverse kinematics don’t work and I believe this is causing the problem (or is at least related). Can anyone tell me what is causing this behavior?
I also included the skeleton hierarchy