Issue with Vehicle Game demo being blurry in game mode

I’ve included a picture. In editor mode is clear but when I hit play its all blurry. What setting do I need to change?

Looks like you’ve got your resolution scaling settings down. Make it as close as possible to 100% to make it normal (using the default low/medium/high quality presets lowers that resolution)

Everything is at 100%. My labtop has a 3840x2160 resolution screen. It’s an alienware with a 1080 in it. I wonder if its some effect being applied?

I ran into this problem as well, it seems that the default screen percentage in VehicleGameUserSettings.cpp is set to -1, which overrides the editor Resolution Scale slider (it also seems to override post processing volume and camera resolution settings). I’m uncertain if -1 here means it’s supposed to be determined by the in-editor quality settings (since it’s clearly not working that way), however simply typing “r.ScreenPercentage 100” (without the quotes) into the console will result in 100% resolution scale (though this will have to be set manually after launch each time.)

A better solution is to load the above mentioned .cpp file and find “void UVehicleGameUserSettings::SetHighQuality()” - within this function change “CScreenPercentage->Set( -1 );” to say “CScreenPercentage->Set( 100 );”, then save and compile.

Also, at least for me, no .sln seems to exist for the Vehicle Game demo, so you may have to navigate to the project folder directly in order to edit the source files (they can still be compiled from within the editor).