I’m currently working on a project in Unreal Engine 5.2 and facing an issue with variable type recognition. In my project, I have two Blueprint classes: BP_PlayerCharacter
and BP_GameHUD
.
In BP_PlayerCharacter
, I’ve created a variable called HUD REF
, with its type set to BP_GameHUD
. The “Instance Editable” checkbox is checked to allow me to set it externally.
However, when I try to set the HUD REF
variable in the BP_GameHUD
class, it unexpectedly appears as a Boolean type instead of the expected BP_GameHUD
type. This is causing conflicts and preventing me from setting the variable correctly.
I’ve already verified the variable type in BP_PlayerCharacter
, saved the Blueprint, and reopened the BP_GameHUD
class. I’ve also ensured that I have placed instances of BP_GameHUD
in my level.
I’m not sure what’s causing this issue or if I missed any crucial steps. Any guidance or troubleshooting tips would be greatly appreciated.
I hope you could help me M/Dan