Hello,
I’ve recently gotten started using Blender for making simple meshes, and came across this issue when importing to UE4.
The mesh on the left is my own, created and UV mapped in Blender. The right is from the Starter Content meshes. Both are using the same material, but my own mesh has extremely poor texture resolution. How do I go about fixing my UVs so that the resolution is higher?
Apologies if there’s a really simple answer to this question, but I haven’t found it yet.
Cheers,