Issue with UV Channels when exporting FBX from 3DS Max 2025

Hi! I’m having a problem when exporting an FBX to UE5 from 3DS Max 2025. For some reason, there are 8 UV channels, and normal maps do not work on the model.

Below is how the material should look.

I’m a bit at a loss here, I made a model from scratch in 3DS Max, and it happens with anything I make there. I’ve worked with 3DS Max 2016 and UE 4.26 for years and never had this issue, so I’m unsure where these channels are coming from or why is only the normal map affected. Any help will be greatly appreciated. Thanks!