Issue with User widget

Hey everyone, I created a user widget for key blueprint that I want to pick up but the widget does not disappear from the viewport, the problem is that if I remove destroy actor after I have interacted with the key, the widget disappears but the key is still there, I have tried multiple solutions even tried in a fresh project but the problem have not been solved, is it a bug ? or have I missed something ?

I think the problem is that sequence, theres a common misconception that the sequence does 1, waits for it to finsish, then 2, but reaility is that it will fire all that path as soon as it cans.

Thanks for the reply, how would I achieve the desired outcome without using sequence ? I tried creating the user widget inside my player character blueprint but that only works for one key, since I have multiple keys I couldn’t get it to work.