I encountered a problem when adding assets from the Fab library to my project. After clicking “Add to Project,” the initialization and download process completes very quickly, but the assets do not appear in my project, nor are they present in the cache. The Unreal Launcher shows no error messages. Below is the log for reference.
Has anyone experienced a similar issue? If so, how did you resolve it?
NaniteMe95836a52e931V1] AlertCode=[ok] QueueLen=1 IncompleteInstall=0 AutoResume=1
[2026.09.04-20.48.24:667][878]LogDownloadManager: HandleTaskComplete: App NaniteMe95836a52e931V1 completed with manifest already committed, starting next download
[2026.09.04-20.48.28:708][ 95]LogEOSManagerEGL: EOS_UI_SendNotification succeeded