I’m working on an Unreal Engine 5.3.2 project that I previously ran successfully on a Meta Quest 3/3S using “Play in VR”. However, without making any changes to the project, it’s no longer working as expected.
When I press “Play in VR”, the audio plays through the headset, but the visuals stay on the PC monitor. The headset just shows the default Meta Quest Link environment (I am using MetaVR Plugin version 62.0).
I’m also seeing this error message in the output log:
I’ve encountered this issue too. My setup uses Unreal Engine 5.3.2 and MetaXR 65, with a Quest 2 device. When checking the documentation, I found that the Known Issues section states:
VRPreview does not work if both OpenXR plugin and Meta XR Plugin are enabled. OpenXR plugin should be disabled first.
This issue affects all MetaXR Plugin versions from 60 to 65. It wasn’t until version 66 that the What’s Fixed section mentioned:
OpenXR plugin and Meta XR plugin can be enabled at the same time.
However, by then, the UE version supported by MetaXR had already been updated to 5.4.2. I tried the solution suggested in the documentation—disabling the OpenXR Plugin. but this only caused more problems; my VR Preview option even turned gray. Maybe I made a mistake in the operation? Is there any way to fix this issue without changing the engine version?