So I was having the infamous problem when underwater where I was seeing everything black. Was told to drag everything lower and you should get better visibility… and they were right…
But there was a counter-effect. I now cannot play the map. I keep getting the mini-map and the player just doesn’t spawn. Tried directly in the game but same issue…
Hehe… I have gone through these tutorials a thousand times now and it is in fact thanks to those that I have understood exactly (or close enough :P) how to design a map.
I have not as yet found the exact problem, but it seems to be something in the ‘Test Map’ that is causing it. I am now working on an empty map and slowly added all the necessary components to be able to play, and at the right level I can now play just fine with the correct underwater visibility…
As to why the ‘Test Map’ has this spawn issue at lower levels… I am still not that familiar with the Unreal Engine Editor to give a direct answer… maybe the Ark peeps or the Unreal peeps may shed some light on this.
P.S. - There also seems to be a problem with the new map… not the empty… the other option which gives you some basic components to start with. Even with the Global Blueprint when I press play I get a ‘Memory Access Violation’ error. Don’t know what could be missing and the map check only says about some Actor Radius Warning on the Global but no errors.