Issue with Underwater visibility and spawning.

So I was having the infamous problem when underwater where I was seeing everything black. Was told to drag everything lower and you should get better visibility… and they were right…

But there was a counter-effect. I now cannot play the map. I keep getting the mini-map and the player just doesn’t spawn. Tried directly in the game but same issue…

Is there a way to either

  1. Lower the terrain and spawn correctly?
  2. Higher terrain but with good water visibility?

Thank you all for any help you can give me.

Though I have yet to watch the level making tutorials to know for sure if you will find your answer, look here and maybe you’ll figure it out :smiley:

Hehe… I have gone through these tutorials a thousand times now and it is in fact thanks to those that I have understood exactly (or close enough :P) how to design a map.

I have not as yet found the exact problem, but it seems to be something in the ‘Test Map’ that is causing it. I am now working on an empty map and slowly added all the necessary components to be able to play, and at the right level I can now play just fine with the correct underwater visibility…

As to why the ‘Test Map’ has this spawn issue at lower levels… I am still not that familiar with the Unreal Engine Editor to give a direct answer… maybe the Ark peeps or the Unreal peeps may shed some light on this.

P.S. - There also seems to be a problem with the new map… not the empty… the other option which gives you some basic components to start with. Even with the Global Blueprint when I press play I get a ‘Memory Access Violation’ error. Don’t know what could be missing and the map check only says about some Actor Radius Warning on the Global but no errors.

After some more digging, turns out it was the Z-Level Kill option in the world settings in the test level. It was set to just -2000.0.