Whenever I try to create a UE 5.3 project or upgrade an existing project, the C++ folder fails to appear, I can’t compile the project, and nothing I do can fix this. Everything works perfectly fine on 5.1 and 5.2, so I decided to wait for some updates to 5.3 but this is still an issue.
When I try to generate project files it fails and I get this:
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
at System.IO.File.Open(String path, FileMode mode, FileAccess access, FileShare share)
at EpicGames.Core.FileReference.Open(FileReference location, FileMode mode, FileAccess access, FileShare share) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileReference.cs:line 432
at UnrealBuildTool.ProjectFileGenerator.CreateProjectPropsFile(FileReference PropsFile) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 587
at UnrealBuildTool.ProjectFileGenerator.AddRulesModules(RulesFileType RulesFileType, String ProgramSubDirectory, List`1 AddedProjectFiles, List`1 UnrealProjectFiles, PrimaryProjectFolder RootFolder, PrimaryProjectFolder ProgramsFolder, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 540
at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String[] Arguments, Boolean bCacheDataForEditor, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 1239
at UnrealBuildTool.GenerateProjectFilesMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\GenerateProjectFilesMode.cs:line 65
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
Any suggestions?