I have been experimenting with how big I can have a world and been placing an actor as far out from 0,0,0 as I can to see what problems there could be and I have a number on screen that tells me the location of the player. I take the float and I truncate it into an Integer and display it as an integer. Now the issue is this. If I place an actor at 2,100,000,000 it displays correctly telling me the actors location, however if I place the actor above that at say 3,000,000,000 it spits out a random integer number. If I do not truncate the number it gives a correct location number.
Can anyone else confirm this issue/bug?
I’d like to report the bug to unreal but for some reason their report form wants me to upload an error log, I don’t have an error log and I can’t submit without uploading one for some reason.