when using the “Tile Set View” and trying to select tiles, the mouse clicks that are registered are really far off from where I’m clicking on the screen.
I’ve been able to reproduce this by creating a new project and tileset from scratch.
link to video of issue:
Disclaimer: i’m a newbie, so this could be a setting or something I don’t know about.
You changed your Monitors Resolution ? I just started Unreal so Im not what you means. It seems changing your Screen Resolution just to make Tile Maps is more of a work around rather then a solution.