Issue with Texture Application on Landscape using UltraDynamicWeather Plugin in Unreal Engine 5.3

Hello everyone,

I’m currently facing an issue with applying textures to a landscape in Unreal Engine 5.3 while using the UltraDynamicWeather (UDW) plugin, and I’m seeking assistance to resolve it.

My landscape has a material with multiple texture layers, and I’m using splines to automatically paint these textures onto the landscape. However, I’ve noticed that only certain parts of the landscape receive the textures correctly, while other areas seem to remain unpainted.

I’ve checked the settings of my texture layers, painting splines, as well as those of my landscape material, but I haven’t been able to pinpoint the source of the problem. I’m wondering if the UltraDynamicWeather plugin could be impacting this malfunction.

If anyone has encountered a similar issue with the use of UDW or has any suggestions on how to resolve it, I would greatly appreciate any advice or assistance you could provide.

Thank you in advance for your help!

Best regards,
Hugo