Issue with Target Skeletal Mesh Size Discrepancy in UE5 Retargeting

Hello everyone,

I’m encountering an issue with retargeting animations in Unreal Engine 5. I’ve been trying to retarget from the SK_Mannequin to my custom character, but the size of the Target Skeletal Mesh appears much larger compared to the Source Skeletal Mesh in the Retarget Animation Assets window (as shown in the attached image).