Issue with Storing and Displaying Game Times in Save Game Object in UE5

Hello everyone, i’m developing a memory card mobile game and I need to store all game times in an array within a Save Game Object for a history record. Upon ending a game session, I add the current time to the Times array, but it seems only the last time is being saved instead of all. Additionally, I’m struggling to correctly find and display the smallest time from the array. How can I ensure all times are stored correctly and accurately retrieve the smallest time?

Appreciate any insights or advice on this matter.

Thank you!