Issue with Static Mesh Keeps Rotating When Player Steps on It

Hi,

The static mesh of the sword shown below keeps rotating on the ground when the player character steps on it. I couldn’t record a video of the issue because the editor gets extremely laggy when I try to. Instead, I tried to take some images of the problem:



Thanks.

small physics props and feet do not mix. the capsule pushes the sword and friction makes it spin. for a pickup turn simulate physics off and use an overlap to collect it. if it must simulate, lock rotation on the body, raise mass a bit and set collision to overlap the pawn, so stepping on it cant roatte it anymore.