The static mesh of the sword shown below keeps rotating on the ground when the player character steps on it. I couldn’t record a video of the issue because the editor gets extremely laggy when I try to. Instead, I tried to take some images of the problem:
small physics props and feet do not mix. the capsule pushes the sword and friction makes it spin. for a pickup turn simulate physics off and use an overlap to collect it. if it must simulate, lock rotation on the body, raise mass a bit and set collision to overlap the pawn, so stepping on it cant roatte it anymore.