Issue with 'Spawn Actor' Node Variation in Unreal Engine

I am learning Unreal Engine since a past few days. So I bought a course on Udemy and the guy made a small project where we can make spheres shoot like projectiles. While watching the tutorial I just copied what he was doing but after the completion of the tutorial I thought of doing it again on my own this time. When I was trying to make the same project on my own I faced a problem which you can see it in the screenshot attached. In the number 2 screenshot, the “Spawn Actor” node is different than that of screenshot 1. Why’s that? And how can I fix that? I need the “Spawn Actor” node as number 2 but every time I search for “Spawn Actor” it just gives me the node as in number 1 screenshot. With this problem I can’t shoot projectiles in the direction I am pointing but only on the X axis.

is the same but using spliting pin

Hey there,

Those can be confusing at first. :smiley:

What you need to do here is split the pin, like this:
SplitPin

Basically any pin which enters of leaves a node and that contains one of the basic data (int,float,array,string,text,etc) can be broken down and recombine. Those are structures essentially, or collections of more basic variables.
A vector if just stored as three floats, same for rotators.
And a Transform is a collection of one vector for location, one rotator for rotation, and a second vector from scale, so 9 floats in total :smiley:

Split and recombining a Pin is essentially the same as this, but done duirectly on the node.

Hope that helps, feel free to ask if you have more questions.

It has always been one of my favourite engine bugs:

I didn’t know that one :stuck_out_tongue:
Seems related to the blueprint Friendly Name, this has always been causing trouble. It feels like the thing they did at first thinking it was a good idea but turned out to be a nightmare to maintain. Category for functions/variables are still completly broken because of this ^^

Notice the underscores if you have the friendly blueprint variable names disabled.
image

Mhm.

I don’t think function names should be shared with category names. Bug or feature? Both!

I didn’t know that one :stuck_out_tongue: It’s a fun one.

I guess it’s what’s used for collapsed node. Could be usefull one day? Not sure…

Lulz. What kind of sorcery is this even?!

thanks bro you are the g