Hello Unreal Engine Community,
I’m encountering a challenge with the Skeletal Merging Plugin in Unreal Engine. My project involves a modular character consisting of multiple skeletal meshes. I attempted to use the Skeletal Mesh Merger Plugin to combine these meshes into a single skeletal mesh. However, this approach results in a scrambled mesh, like in the screenshoto.
Has anyone else experienced similar issues with this plugin? Are there alternative methods or specific settings in the plugin that could help avoid the mesh scrambling? I’m aiming to manage the character as one cohesive entity within Unreal.
Any insights, advice, or solutions from your experiences would be highly valuable.
THX in advance for your assistance and time!