Issue with Skeletal Merging Plugin in UE 5.3

Hello Unreal Engine Community,

I’m encountering a challenge with the Skeletal Merging Plugin in Unreal Engine. My project involves a modular character consisting of multiple skeletal meshes. I attempted to use the Skeletal Mesh Merger Plugin to combine these meshes into a single skeletal mesh. However, this approach results in a scrambled mesh, like in the screenshoto.

Has anyone else experienced similar issues with this plugin? Are there alternative methods or specific settings in the plugin that could help avoid the mesh scrambling? I’m aiming to manage the character as one cohesive entity within Unreal.

Any insights, advice, or solutions from your experiences would be highly valuable.

THX in advance for your assistance and time!

Hi tbaumbac! I’ve seen some strange things while trying to use the skeletal mesh merging plugin but never a mesh scramble like that. I usually have an issue if one or more of the materials are blank - have you tried assigning a random material to the SKM?

Also, if it’s helpful…here’s the code I use, let me know if it is helpful, and I’m sorry if it isn’t very - I found your post here while looking for resources and documentation for using the plugin to build a knowledgebase…12 days is a long time to go without a solution for something like this, so I understand your frustration.