Hi there,
I’m a beginner in Unreal Engine and I’ve managed to implement a feature where my character’s movement speed can be adjusted by scrolling the mouse. Additionally, I created a widget that fades in the bottom right corner to indicate the character’s walking speed.
However, I’ve encountered a bug with this setup. It seems that only one of these features works at a time. Let me explain the structure of my project:
I have a character blueprint which contains the action mappings for scrolling the mouse wheel up and down. Within this blueprint, the scroll actions are responsible for controlling the character’s walk speed. On the other hand, I have a widget blueprint that also includes the action mappings for scrolling the mouse wheel up and down. Within this widget blueprint, the scroll actions trigger the visibility of the widget.
The issue arises when both blueprints are connected simultaneously. For instance, when the widget blueprint is connected, my scroll speed walk setup works correctly, but the widget fails to function. Conversely, when I disconnect the character blueprint, the widget starts working again.
I’m puzzled as to why these two functionalities do not work together. Could someone kindly explain the reason behind this? Thank you so much for your assistance!