Hello,
I’m trying to create a simple calendar system. I have it set up like this as a Blueprint component ( open to other suggestions for this). I
This is all working fine the issue I’m having is getting it to show up on in the HUD.
I have created the widget and is shows the text but it doesn’t update when I hit play.
I didn’t want to Bind to the text as this can be expensive. Instead I created a function and use the SetText.
I get the following error when I hit play.
Blueprint Runtime Error: "Accessed None trying to read property W_Date_Time". Node: SetText (Text) Graph: Update UI DateTime Function: Update UI Date Time Blueprint: BC_Calandar
Any help would be much appreciated.
Cheers
Ben