I have this very simple blueprint. The idea is that the camera should move smoothly to the new pawn to be possessed
It works great except for the fact that there is like 1 frame glitch where the camera looks way off. I already tried modifying Blend Time and Duration (and blend Exp) in all sorts of ways.
The issue isn’t related to delay or possession. In your example using GASP, please note that it uses the GameplayCamera system, which is a new feature. Therefore, you need to update your PlayerCameraManager in your PlayerController ot utilize the new camera manager.
I have ran into similar situations before like that. I usually have to make a custom event and retrigger the camera anytime something takes control over the level camera.