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Issue with scripting destructable and movable foliage.

Hey all, I’ve gotten pretty far with a large open map. I painted on the majority of the trees, grass and pebbles with the foliage tool for ease and mesh instancing… but I run into a problem. The map has tanks and other heavy vehicles, grass needs to shift and trees need to fall over. This would be easy to do with blueprints, but I can’t find a way to do it with the foliage instance. At the moment I have just resigned to turning collision off on the trees so my vehicles can just drive through them (Probably should have thought of this before decorating the map, heh)