Issue with Screen Space Widgets Misaligning Due to Post-Processing Material

I’m using a post-processing material in Unreal Engine, but it’s causing my screen space widgets (placed in the world) to misalign with the objects they are attached to. The widgets appear offset or incorrectly positioned when viewed in-game.

Has anyone encountered this issue before? Is there a way to ensure the widgets remain properly aligned while keeping the post-processing effect?

Any help would be appreciated!