I have a BP with a Cube Collider and a render Text
and in my Playerhand a BP with a static mesh
If the static mesh overlap the collider a Text shold Show me “overlapping component”
If the static mesh overlapp i see its overlapping and in this momentthe text shows “Static mesh”
Thats is what i want.
BUT
If the static mesh has a scale X0.1;Y0.1;Z0.1 The Overlap event fires to fast and show “Static mesh” (seams to fire like the mesh is scaled X1;Y1;Z1)