Issue With Scale Of Static Mesh and Overlap event

I have a BP with a Cube Collider and a render Text

and in my Playerhand a BP with a static mesh

If the static mesh overlap the collider a Text shold Show me “overlapping component”
If the static mesh overlapp i see its overlapping and in this momentthe text shows “Static mesh”

Thats is what i want.

BUT

If the static mesh has a scale X0.1;Y0.1;Z0.1 The Overlap event fires to fast and show “Static mesh” (seams to fire like the mesh is scaled X1;Y1;Z1)

Is this maybe a server client problem?


this is my setup