Since updating from 4.10.4 to 4.11.1, my camera rotation has stopped working properly. It should work in the following way:
Right click sets a CameraIsAdjustable boolean to true while held. If CameraIsAdjustable, Mouse X and Mouse Y adjust the pitch and yaw of a SpringArm.
This works fine for the first right click, however, after releasing the button, Mouse X and Mouse Y return 0.0 every tick, even if the mouse has moved.
If the game is run from a tab other than the map tab (creating a popup), Mouse X and Mouse Y never return anything other than 0.0.