I’m having an issue that I have not previously encounter in Unreal Engine before. In my project I have a very basic system in place for returning to the main menu, but for some reason when the player returns to the main menu level it instantly opens the play level. I’m not sure what exactly is causing this as I’ve tried just about everything I could think of to fix it.
At first I figured it was because I set the game to paused with the pause menu so I made the game unpause before loading the main menu but it does the same thing, I’ve tried adding delays pretty much everywhere in the process but it still does it.
I think it has something to do with the main menu itself since regardless of how I load the main menu it jumps right back into “FirstPersonMap” even when I open the main menu midgame using the console.
Edit: So it’s definitely the map itself, I don’t know why but I disabled the widget all together, opened the “FirstPersonMap” level via console, and quit back to the main menu and it opened “FirstPersonMap” instantly. Still messing around with it to see if I can’t figure it out.
Edit #2: I think I’ve narrowed it down to something in the level itself but I’m still unsure, I created a new level and rebuilt the main menu level and it’s still doing the same thing with the new level, so I’m gonna start poking through everything to see what could be the cause.
Edit #3: I’m at a genuine loss, I have no idea what’s going on, if I use the console to open the firstpersonmap and then use the console again to open the mainmenu the same issue happens, there’s no “Open Level” nodes aside from the “Play” button and even with using the console instead of the blueprints it replicates the same issue, I’ve never had this issue with opening levels before and I don’t understand what’s happening.