I have been working on a system that “transports” a first person character through various animations to make it appear the character walks or climbs from one place to another without the player having to navigate the space. An example of this is climbing a ladder. I have the system working but needs some issues to overcome. Essentially it works once. So when the player clicks on the ladder they are transported to the top through the use of a sequence. At the top they click on the ladder and the sequence plays in reverse bringing them back down. Walking is re-established at the top and the bottom. The problem is when trying to climb up again, the player doesn’t attach and move up again, instead they fall through the floor.
Used Flip Flop instead of the Branch which works but may not be ideal.
One problem I’m trying to solve in this blueprint is undesired player movement. As the player moves up and down the ladder, while the sequencer animation is playing, the player can still use the WASD buttons and fly away from the ladder. Every attempt to disable that movement has failed, including checking “Disable Player Movement”.