Issue with realtime water and rendered water(MRQ)

Hello I am working on a exterior archviz project and added water using UE5 waterbody custom, it looks perfect in realtime but when i render using Movie Render Queue, water does not render as it supposed to be

It seems like water skip few frames and render the ripples while the rest render without any issues, does anyone have any solutions…? Thanks

Can you try and go into the Game Overrides and shut all those off?

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Hello Shaun, I managed to solve the issue by changing Temporal Sample Count to 1. Thank You
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