Issue with Procedural Vegetation Editor: Trees not hiding correctly at a distance

Hi everyone,

I’m running into an issue with trees generated using the Procedural Vegetation Editor. I changed the leaf material’s blend mode to “Masked” and set up an opacity mask to hide certain parts of the leaves.

However, during testing, I noticed a weird distance-based bug: when the camera is close up, the masked leaves hide perfectly as expected. But as soon as I pull the camera back, those supposedly masked leaves suddenly reappear.

Has anyone else experienced this or know how to fix it? Any help would be greatly appreciated!

Just a quick note: The test leaf material doesn’t have any complex logic; it only uses Base Color and Opacity Mask.