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Issue with pneumatic piston animation

Hi,

Got an issue with hydraulic animation (pneumatic piston) from Blender to Unreal, using bone constraints in blender works fine, but the problem happens when we put it in Unreal, then the bones for the hydraulic not following as it should.

Here you see the issue:


Anyone has experience with this issue? What would be the best approach to fix this?

Thanks in advance!