Issue with player "teleporting" to the top of a skeletal mesh

I’m having an issue where a skeletal mesh that is part of a blueprint is behaving differently than one just placed into the world. When a player touches the blueprint positioned version they teleport up to the top of the mesh when they bump into it as if it’s a small step. The collision is a vertical box that is 10k+ units high. If I just place the skelmesh in the level however collision works as expected (blocks the player).

Any idea how I might track this issue down and fix it?



There is an checkbox called “Can step on”, or something like that. Uncheck it and test is it helped.