Hi All,
I am a newb to Unreal and i have tried to sear everywhere for this. Basically i am making a runner game and as the player runs he keeps generating chunks of levels. Eventually the player run out of the NavMeshBounds Volume and then the AI characters i have made are unable to move towards me. What do you all suggest i do in this situation?
I have tried moving the Nav Mesh Bounds Volume in runtime and regenerating the nav mesh but its too heavy computationally and still doesnt work