Issue with Play Montage node - Character is so fast | teleporting

Hi, I have a problem with a sliding animation, the character’s movement during the animation is terribly fast. There’s the same issue with other animations. I have no idea what could be the cause.
Thanks!

Now, it seems to me that most likely something is wrong with the character’s skeleton, but I’m not sure.

Below video and screens.



Hey @Kawiszu!

To help get things started, when you test the animation itself on just the skeletal mesh do you get the same problem? What about on a different skeletal mesh if it’s compatible with other meshes? If it is compatible with other meshes, does the montage have the same result when you test that?

Any additional info and/or specifics you provide may go a long way in solving your problem!

Hey @Quetzalcodename
Thanks for the reply. I didn’t check with other skeletal meshes because I don’t have any that would be compatible with the skeleton. Instead, I checked with other animations and animation montages, and the problem repeats.

whats the timeline for? you’re calling Uncrouch on update which is basically tick

also you have root motion enabled, so you’re likely moving the character and the animation at the same time getting a kind of double movement

The timeline is for the smoothness of the animation - it doesn’t really matter much, it doesn’t affect movement. Without Root Motion, the character has a very slow movement which is suited for crouching, but it’s supposed to be a slide. Even without moving the character, the movement is quick. I found a similar project on YouTube and got the idea that maybe it’s because my animation stays in place, while on YouTube the animation moves around the location.

Look at video;

you can see in the settings on the video that your rootmotion is checked and tutorial video isnt. there are other factors around that. i’d say what the tutorial again and make sure you copy what they’ve done exactly.