Error:
h(1818) : error C4702: unreachable code
inlined at …\PixelStreaming2RTCModule.cpp(113) <call to TAutoConsoleVariable<FString>::GetValueOnAnyThread>
…
Compile [x64] Module.PixelStreaming2RTC.1.cpp: Exited with error code 2
Z:\UnrealSource\Engine\Plugins\Media\PixelStreaming2\Source\PixelStreaming2RTC\Private\PixelStreaming2RTCModule.cpp(173) : error C4702: unreachable code
while compiling UE::PixelStreaming2::FPixelStreaming2RTCModule::StartupModule
Compile [x64] Module.PixelStreaming2RTC.1.cpp: Exited with error code 2 . The build will fail.
Compile [x64] Module.PixelStreaming2RTC.1.cpp: WorkingDirectory Z:\UnrealSource\Engine\Source
Compile [x64] Module.PixelStreaming2RTC.1.cpp: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\cl.exe @“../Plugins/Media/PixelStreaming2/Intermediate/Build/Win64/x64/UnrealServer/Shipping/PixelStreaming2RTC/Module.PixelStreaming2RTC.1.cpp.obj.rsp”
Z:\UnrealSource\Engine\Plugins\Media\PixelStreaming2\Source\PixelStreaming2RTC\Private\PixelStreaming2RTCModule.cpp(188) : error C4702: unreachable code
while compiling UE::PixelStreaming2::FPixelStreaming2RTCModule::StartupModule
Verification:
- Error occurs consistently on Windows. Can’t check Linux platform as it falls down with another issue
- Error occurs with clean builds only with server components enabled
- Issue appears to be with core engine modules, not third-party content
- Issue persists even with minimal project configuration