That definitely seems to be what is happening. Thanks!
I set the threshold to 0, which did nothing. I made an interface to “wake” the mesh bodies right before applying the physics force. Is that the best way to handle this?
Thanks again.
That definitely seems to be what is happening. Thanks!
I set the threshold to 0, which did nothing. I made an interface to “wake” the mesh bodies right before applying the physics force. Is that the best way to handle this?
Thanks again.